Tuesday, July 14, 2015
The Last Parsec (Ship Details)
The Last Parsec (Freighter, Light.)
-Medium Starship.
--Size (8). Acceleration (55). Top Speed (700).
--Climb (2). Toughness (25). Armor (6). Crew (5).
--Weapons: Dual Linked Heavy Lasers
**Range: 150 / 300 / 600.
**Damage: 4d10.
**Rate of Fire: 1
**Ammo: 100 (Power Cores cost $2,000).
**Modifications: 3
~~~Dual Linked: +1 attack, +2 damage.
--Remaining Ship Modifications (4)
*Artificial Intelligence (AI): The ship’s AI can operate all systems – from locomotion to weapons to opening or closing hatches. It has a skill level of d10 in these tasks, but is an “Extra” and does not receive a Wild Die. The AI does not suffer from multi-action penalties if given simultaneous tasks. In combat, the AI acts on the Captain’s Action card. Giving the AI a short verbal command is a free action.
*Anti-Missile Counter Measures (AMCM): These integrated jammers and decoys provide a +2 Piloting, Knowledge (Astrogation), or Knowledge (Electronics) to evade missile attacks and tractor beams.
*Atmospheric: This ship can enter planetary atmospheres. This includes heat shielding and additional work to handle the stress and strain of entry. All starships have vertical take-off and landing (VTOL) capability.
*Deflector Screens: This vessel is protected by an energy field that deflects incoming ballistic attacks (it has no effect against lasers). Attackers must subtract -2 from their Shooting rolls.
*FTL Drive: This includes both the drive and the astrogation system required to use it.
*Planetary Sensor Suite: Range (10k miles). Optical, chemical, motion, and other active sensors ignore illumination penalties and add +2 to Notice rolls made to detect designated types of targets such as biological beings, chemical signatures, metal, etc. The targets do not have to be visible, though dense materials may cause inaccurate or false readings at the GM’s discretion.
*Speed 2: Each purchase of this increases the ship’s Acceleration by 5 and Top Speed by 50. This is factored in above.
*Leviathan Protocol: Upon activation, an EMP WARHEAD in a LARGE BURST TEMPLATE centered on the LAST PARSEC is fired. The LEVIATHAN then takes control of the Last Parsec for as long as its electronics are down. The Last Parsec then acts as an NPC with the abilities of a SPACE LEVIATHAN (see Science Fiction Companion, PG 93).
History:
The Last Parsec is classified as a Light Freighter; a cozy and comfortable affair for an intimate crew. Bigger than a drop ship or fighter ship, smaller than most other ships, the Last Parsec is made of reinforced steel and painted granite black. The design is sleek and clearly human in origination. The front of the ship has reinforced glass to allow the pilot to see out of it, though there are limited windows (normally kept sealed) and airlocks scattered at main points.
The ship is divided into three main portions: the cockpit, the cargo hold, and the living quarters. The ship starts off narrow, but tends to widen towards the middle and keeps the size to the end of it. From its back end, there are two outward 'wings' to help it keep balance with the cargo hold.
The Last Parsec was originally utilized as a freighter vessel by the United Confederacy, but a crew of pirates damaged it severely in one of its transport runs. The UC salvaged the ship when it docked and then utilized it as a teaching tool in one of their academies. Many budding mechanics tested their skills and prowess on getting the ship operational with the school's limited funding. Finally, it got to the point where the ship was good and new, no longer worthy as a teaching tool. While briefly utilized in piloting classes, it was eventually requisitioned for use by Professor R (AKA: The Sage).
R. made The Last Parsec a truly unique vessel at this point; going out of her way to customize it, spice it up, and make alterations to fit her personality and mission. No longer just a freighter ship, but rather a modified 'research vessel', The Last Parsec allowed R. to conduct her research and journeys across the Known Worlds and the Frontier itself.
During this time, neither the Academy or the UC really keep abreast of The Last Parsec beyond the short reports that she sent back; generally fulfilling reasonable requisitions that she would make for the sake of her studies. If R. did not meet you at the Academy, you likely met her during this time that she ventured space in the name of research.
It will have been some time since you last spoke to R., but you receive a holo-message from the executor of her will: you have inherited part of The Last Parsec. The report is sparse at best, but the executor claims that The Last Parsec showed up to dock at a refueling station. The ship sent a final message; a distress call that repeated itself on loop. It was vague, but upon doing a heat scan of the ship, no lifeforms were detected on board.
Upon attempts to access the ship, they were thwarted by the ship's A.I. reportedly. The password to enter the vessel remains in R's will. Attempts to contact the Deader have failed; resulting in the message to you all...
You gathered your things. This is a big opportunity for you: your very own ship. At the same time, what became of your contact?
Description:
The Last Parsec is a Light Freighter Vessel that has been re-purposed and modified overtime. The ship has three 'tiers' which are referred to as basement, floor, and attic. There are several ways into the ship - doors that lead into the cargo bay or the interlude between the cockpit and the kitchen.
The ship has a standard computer system that helps run automated systems. A program created by R. has left her memories and answers within the ship in a hologram format - attempting to address any questions that the crew has.
However, the ship itself is run fully by an Artificial Intelligence known as Tamit. This A.I. is a unique creation of coding created by Nikki, unlike anything out there in the Known Worlds. Tamit has been heavily modified, as well as the ship, with alien and ancient technology R. has found over the course of her explorations. Tamit is a huge asset, but can sometimes be a danger to herself and the crew when a malfunction occurs.
The basement contains the ships inner workings. On this floor the ships engines and machinery can be found. It is cramped and humid, but for a grease monkey -- its home.
The attic's contents are entirely unknown - an area that has been off access and locked thanks to R. In order to access it, three things had to be given: a verbal object, a material object, and a sample of DNA. The area is believed to be her primary work space.
The main floor is divided into several major sections. At the front of the ship, you have the cockpit. Home to numerous computer consoles, captain's chair, and pilot seats, this portion of the ship can be utilized by a single person but works best with an entire team staffing the area. Shortly before that, there is a small alcove and commons area that is used as the primary means of entrance and exit to the ship. After that, there is a small communal dining area with tables, benches, and a kitchenette that can be used for meals.
In the middle of the ship, the cargo bay area rests. The cargo bay is huge - typically manned with empty storage containers that are suitable for whatever the crew might need to transport. The majority of the crew's supplies are also maintained area.
Through the cargo bay and to the rear of the ship is the living quarters. There are several small rooms here that serve as bedrooms or bathrooms. The captain's quarters are here as well - easily twice the size of any other bedroom (it pays to be in charge!). Most notably, a common rest area has been provided with a couches, tables, a gaming table, a television display, and exercise equipment.
The ship has seen some wear and tear, but it stands out as a notable marvel thanks to 'stealth' upgrades that have been made to it - most of which would baffle people due to the unknown alien technology involved with it.
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