KNOWN WORLDS CHRONOLOGY
- 21st - 22nd Century: STL Colony Ships are launched from Earth.
- 22nd - 27th Century: Human STL colonization of Orion Arm.
- 28th Century: Canopan discovery of FTL hyperspace drive. "Link Up" of human civilizations results in humans abandoning the Julian calender and starting over with New Era Reckoning (NER).
- 1st NER: Coalitions Wars among the human species.
- 1st - 2nd NER: FTL hyperdrive saturation begins among the Known Worlds.
- 2nd NER: Discovery of the FTL superluminal drive.
- 3rd NER: Present Day.
GAME TIMELINE
- DAY 1: Party meets up and takes custody of the Last Parsec.
- DAY 2-13: Party is in Hyperspace to the ERIS system.
- DAY 14-19: Party traveling to Harmonia Station.
- DAY 20: Party checks in at Harmonia Station.
- DAY 20: QUEST COMPLETE (Fashion Security). Crew meets Daisy.
- DAY 20: QUEST COMPLETE (Wacha Gonna Do). Crew meets Wacha.
- DAY 21: QUEST COMPLETE (Absolute Zero).
- DAY 21: QUEST COMPLETE (Back-Alley Mercantilism)
- DAY 21: QUEST COMPLETE (Invisible Designs - Story Mission)
- DAY 21: A JumpCorp vessel in orbit of Harmonia Station is destroyed by terrorists.
- DAY 22: The group helps to repair the ship damaged in Absolute Zero.
- DAY 23: The group helps to repair the ship damaged in Absolute Zero.
- DAY 24: The group finishes repairing the ship damaged in Absolute Zero.
- DAY 25: QUEST COMPLETE (Death Wish Upon a Star).
- DAY 26: Group Takes Care of Business Part 1
-Allei is contacted by father.
-Nikki is contacted by Vikki.
-Vela is contacted by Matriarch.
- DAY 27: Group Takes Care of Business Part 2
-Crow meets old friend.
-AUW meets with superiors.
-Tamit meets with Sunny.
- DAY 28: QUEST COMPLETE (The Prodigal Scientist Returns)
- Horst Tappelkhirre re-surfaces after thought to be dead.
- Groid's Raiders attempt to assassinate him, the group intervenes on behalf of Maruul Soteeg.
- DAY 28: QUEST COMPLETE (The Prodigal Scientist Returns)
- Horst Tappelkhirre re-surfaces after thought to be dead.
- The Sheriff offers the LP the contract on Groid's Raiders
- The group acquires LUCKY HAT.
- The group meets CLINT -- a connection to R.
- DAY 30-32: Rest and preparations...
- DAY 33: The group leaves to meet up with JumpSec to fight Groid's Raiders.
- The group encounters the crew of the Ice Pick and acquire voidsmen artifacts.
- DAY 34-36: The group travels...
- DAY 37: The group meets up with the Starblazer.
- The Raid on Groid's Rock takes place.
- Groid is captured by the party and turned over to Jump-Sec
- The group takes ownership of Groid's Rock.
- The group encounters WRAITH soldiers.
- Crow meets his sister, Lisa, and reveals to the group that he himself is a RANGER.
- Nikki unlocks leviathan on the Last Parsec.
- DAY 38-40: The group travels...
- DAY 41: The group arrives at Harmonia Station.
- The group recruits CLINT.
- The group meets with Sheriff Kaine.
- The group meets with Wacha.
- The group learns that R's goal was to find the Scientorium - a place where the knowledge of the first race is contained. To access the knowledge of its whereabouts, the group will need to earn the trust of R's former colleagues to unlock the hidden room aboard the Last Parsec which held the information.
- The group learns of Leviathan - an untouched planet billed as a paradise resort.
- Remek goes on a date with Sanaa, a simian companion he picked up at the club. The two of them lose a tail - two girls associated with Paragon Science Equipment.
- Nikki works on a secret project and ends up fending off two of her sisters from Paragon Science Equipment.
- The group is spied on by the Cavalry, one of the sisters from Paragon Science Equipment who posed as a punk bounty hunter.
- The group meets with Maruul Soteeg at a charity event for Void Sickness and gave the data from Groid's Rock.
- The group at various events at the charity take place: Crow did security and stopped a riot, AUW made important business contacts, Vela won a lucky prize and fended off bullies, and Tamit won a limited edition prize and lead Ssssal on. Allei made a business contact and ran into an old acquaintance: Nicole Portner.
- DAY 42: The group meets with Horst Tappelkhirre
- The group accepts a mission from Horst called the Veiale Expedition.
- The group leaves Harmonia Station and arrives on Dysnomia.
- The group begins the Veiale Expedition.
- DAY 43: Traveling in the wilds of Dysnomia (The Craglands).
- The group deals with a rushing river of water obstacle.
- DAY 44: Traveling in the wilds of Dysnomia (The Craglands).
- The group is ambushed by the Cragmen and their Shaman.
- DAY 45: Traveling in the wilds of Dysnomia (The Craglands).
- The group is stalked by an Albino Cragman and a Feline-Gator Shield Predator.
- DAY 46: Traveling in the wilds of Dysnomia (The Craglands).
- The group deals with a breakdown via repair.
- The group observes two bounty hunters tracking down Cragmen.
- DAY 47: Traveling in the wilds of Dysnomia (The Craglands).
- The group finds the secret location on the Tablet.
last updated [9/20/2016]
- With a fistful of plasma and a paper wad thrown like a girl, combat broke out...
- Vela and Remek took defensive measures to protect themself while Nikki and AUW figured out on understanding what was going on.
- Tamit and Allei's combined plasma pistol shots brought down one of the security guards.
- Crow wounded another one.
- With the element of surprise gone, the two sides fought...
- Remek revealed his laser-SMG akimbo style and killed one of the guards, then wounded another.
- AUW managed to knock out one of the guards with his stun-mechano-fist.
- Crow fired upon a guard, but didn't wound it.
- Nikki climbed into the cargo loader; seeking to utilize it as a weaponized exo-skeleton.
- Tamit brought out her miniature flamethrower to set several guards on fire.
- The businessman silenced his phone call, then went around the corner of the cargo...
- Vela tested her molecular swords out on a guard; ending him.
- The remaining guards provided cover fire for the businessman; wounding Allei severely and Tamit partially.
- Bleeding, Allei got revenge on the guard that wounded her by taking him out with her plasma pistol.
- Ultimately, the combat would be resolved...
- The majority of the guards would be killed with only one or two being knocked out or surrendering.
- It would be revealed that the businessman utilized his datajack to take control of an anti-infantry light walker mech. It had a ball gown; a part of Daisy's 'secret' project was developing chique fashion, military couter, for Walker Mechs.
- A well placed EMP grenade would ultimately disable the mech; forcing the businessman to surrender.
- A secondary team had been called in to back up the first team, but Crow had called the FUZZ. Law LE intercepted them and took them out on the way to the docks.
- The subsector marshal would arrive onto the scene and take statements from everyone; eventually arresting the security and businessman.
- Allei and Crow spun the story to the marshal.
- However, she would "ground" the crew to the station until the facts could be confirmed.
- AUW would take care of the captain's wounds; along with the wounds of the prisoners.
- Remek would identify that the businessman had a Communicator. Cyberjack. Face-Changer. Autodoc. All cybernetic enhancements.
- Remek also tried to repair the damaged computers of the Walker during the immediate downtime post-combat.
- Daisy thanked the group for their assistance; offering a business card to Allei for future business.
- With it being close to midnight, the group has the option of resting, or pursuing R's contact: Wacha...
- The crew entered the APPLE to discuss terms with DAISY...
- The group also opted to not pursue their contact (Wacha) for now.
- Crow identified some pirates in the bar that were associated with Groid's Raider, but opted to do nothing for now regarding them.
- Daisy paid for the first round of drinks for the Crew.
- Daisy explained that her pay included discretion, so she would be given limited information regarding the job. She gave enough details that the group felt satisfied to agree to it ultimately; seeing the Floran as trustworthy (or perhaps harmless; without 'evil' intent).
- Crow also gave the intel on some of the pirate bounties he's heard about.
- The crew then went to the space docks to guard Daisy's cargo...
- The group thought about hacking the camera systems, but decided that it might bring unwanted attention from law enforcement or private security.
- An AUW and Simian were scoping out the docks under the guise of a sales pitch flyer; casing the area for which docks had security, which had protection measures, etc. They would often tamper with the keypads for the docks when they thought no one was looking. Several party members picked them out.
- The group found that Daisy's cargo was rather large, but was hidden in its containers.
- They found signs of a previous security team (cooler, chairs, cards, etc). In one of the coolers, they found a gravity trap. There was also a power-loader exoskeleton nearby to help with moving cargo.
- At Daisy's dock...
- The AUW and Simian pair attempted to contact the group. They were almost ignored with Allei opt'd to engage with them. Ultimately, they weren't buying what they were selling (essentially, a timeshare like scam with docks; the pair was trying to purchase private docks for that goal). They left a flier, which Allei took. The group suspected that the pair tampered with the dock's keypad. The pair left without further conflict.
- Daisy returned after her meeting...
- The three hour guard time was uneventful beyond the drifters. That is, until a security team of mercenaries and an un-affiliated Executive type with numerous cybernetic enhancements.
- Daisy forwarded the pay to the group and bid them farewell...
- Allei felt something was off; suspecting a hostage play. After receiving consent from Daisy through misdirection for help, the party unleashed a surprise attack on the mercs...
- EQUIPMENT:
- $1,750 (payment per PC, $250 was taken out of each PC's cut for PARTY FUNDS.)
- Miniature Gravity Trap {$1,000}
-The trap is a small gravity increasing device that projects a high intensity field. It is powered by a small generator and is a one yard square piece of high density metal. The resulting gravity field is powerful evenough that a target stepping on or over the field is pulled down to the plate and immobilized. A Notice roll is necessary to see it and if failed, a Strength roll needs to be made to resist the pull. Each turn, a new Strength roll may be attempted to become free; failure results in remaining incapacitated. It uses a SMALL BURST TEMPLATE.
- The party got their first taste of flight in The Last Parsec with Crow and Nikki acting as the pilots while Tamit focused on the navigation side....
- Meanwhile, Remek worked on his secret project, AUW got his doctor's office in order, Allei tried to make sense of the puzzle concerning R, and Vela hoped for a fight.
- The crew spent 11 days in hyperspace as they rushed off to Eris Beta V in hopes of finding clues or information left by R; all they had to go on was a supposed meeting with a contact by the name of Wacha.
- The crew got to know each other a little downtime and helped each other out with their unique skill sets; starting to build their partnerships.
- Once within the sector they desired to be in, the group required 5 additional days of travel to reach Harmonia Station.
- Eris Beta V has a massive sun (Hyaergos) at the center of the galaxy.
- The two planets closet to it (Imreikos and Greld) are scorched and have no atmosphere to speak of or nothing of note at all in terms of resources and dry land.
- The third planet, Eris, is the hub of all activity in the sector. It is a mottled grayish-white gas giant composed mostly of hydrogen. Its close enough to the sun to result in high surface temperatures and volatile atmosphere with a solid core tidally locked (meaning it doesn't spin). It has two relatively young planetary rings which are believed to have formed from a collision between a super massive alien vessel and a moon. It also has its own system of of moons (eight of them, two of which are habitable). This is JumpCorp domain (which has warships to police the sector, though a pirate presence is still here.)
- Rare minerals and artifacts are harvested from the artificial rings of Eris, though mining permits from JumpCorp are necessary if you want to work legally.
- The fourth planet is a water world called Jantres-Gul. A breathable atmosphere, but there are no resources or dry land of note.
- The fifth and sixth worlds are distant, lonely giants of gas and liquid known as Hyaergos-5 and Hyaergos-6. Their elliptical orbits bring them close to the sun for a short period of time, then they travel for a relatively eternity in the void until they come back.
- The group headed to Harmonia Station (which orbits Dysnomia; one of Eris habitable moons).
- The surface of Dysnomia is dominated by extensive oceans and polar ice caps. The land stretches in a wide band across the equatorial zone. This land is dominated by jungles, swamps, and coastal marshes. It has many indigenous species, but no intelligent life. Several settlements have been made on this moon.
- Harmonia Station is the primary port of call in this sector. It has an orderly tone to it, with 50 to 60 ships coming and going every day. The station supports a population of 250,000 and it is the focal point of JumpCorp's interests in this sector. It is a palace of gleaming crystal and titanium. Atop its superstructure sit a half dozen spires that hold the
JumpCorp executive offices and bristle with sensor and communication
arrays; including the sector's only interstellar signal relay. It has a one-mile diameter loops that forms a band around the
station's center; spinning steadily to impart gravity. Harmonia has
three loops; upper (naval base), middle (public space port), and lower
(habitation loop, called Public Walk). Below the station, enormous
engines fire sporadically to keep its orbit steady.
- After receiving permission to dock, the group had to deal with a Rakashan customs agent (and his trashcan robot) for JumpCorp.
- Gath'feld (overweight, orange fur with white strips), as was his name, made the group pay a docking fee and jump through hoops. Anything that concerned him, he didn't show and made note of it for JumpCorp records.
- The group explored the layout of the station through a map...
- The executive spires (system administrator Chanx Oblios runs the station
and by extension all JumpCorp concerns. The spires contains JumpCorp
records and is where all agency business like communications and permits
are handled).
- The grand observatory (a large open area along the Public Walk. It is
equipped with four big view points--in the floor, ceiling, and two on
the outer bulkhead which create the sensation of spacewalking as one
passes through. There are freestanding terminals that can be used here.)
- The holo playhouse (holoplays are a popular and enduring medium in the
Eris sector. Far beyond mere 3-D, the audience is literally surrounded
by the story and sometimes become participants.)
- Marshal Kaine's Office (K'Gaed Kaine, a one-eyed human female with a gang of robot deputies, enforces JumpCorp law.)
- Naval Base (Reserved for the Erisan Naval Fleet, all of JumpCorp's war
vessels are here. They are rurmored to have a battleship, two light
cruisers, 12 fighters, and three full platoons on staff.)
- Public Walk (the habitation loop, outlet stores offering a full array of
gear along with other perks space travlers expect like accomodations
and entertainment. An elevator magno-tram helps with pedestration
traffic, though there are hover cars and cargo barges.)
- Kallisti Apple (the only nightclub on the station not owned or
subsidized by JumpCorp, it is the largest and most successful
entertainment spot on the Public Walk. Wacha, R's contact, was supposed
to meet her there.)
- The group decided that they would split up an hour to pursue some personal interests before meeting back up.
- AUW purchased PDT's and would seek the consent of the crew to get them implanted in each of them to better monitor them; with the option to 'turn it off' for several people who feared being tracked that way.
- Allei purchased several more respectful outfits.
- Tamit, Nikki, and Remek saw about shopping as well.
- Crow and Vela introduced themselves to the local Marshal...
- K'Gaed Kaine is a female human in her mid-thirties. She wears space marine armor; typically called Zero-G armor. Its on the ligher side of power armor; providing protection while leaving mobility unhindered. Her uniform is sleek and dark. You know this armor costs easily over $500,000. She keeps stun grenades, a stun baton, handcuffs, and two slugthrowers on her belt. She's missing one eye; covered by a mechanical eye-patch. She has well groomed black hair; bangs covering only one side of her face.
- Her attitude was no nonsense, but she knew how to make friends with bounty hunters.
- She revealed that a Pirate Lord (Groid) and "Groid's Raiders" (their sigil is a red knife) seemed to have insider information on important deliveries, patrols, and routes that allowed them to hit valuable ship while avoiding reprisal. She was concerned about the security leak (which Vela found odd that she would share); but wouldn't give the two bounty hunters enough information to pursue him unless they proved themselves first.
- She suggested that they go after Brevin and his gang first. Formerly apart of Groid's Raiders, they left on bad terms (and war occasionally). Most recently, Brevin and his gang killed a clerk named Urggi at the Blacklung ore processing station and stole a crate of antimatter containment units. He's hiding out on Dysnomia.
- The group headed to Kallisti Apple afterwards to try and find Wacha...
- Kallisti Apple is run by a male kalian by the
name of Ujun. Him and his establishment has been dogged by rumors of
associations with pirates, but his friends would tell you these are
unfounded smear campaigns against him by competitors (especially
JumpCorp; they're just jealous of his success). However, one can't help
but question how this is the most successful nightclub...entertainment hub in a JumpCorp owned space station.
Electronic dance music can be heard from the street level outside the
club. An electronic sign of a red, shiny apple blares in lighting above
the club; shifting to accomodate for a green worm which slides through
the apple. A Kalian bouncer manages the line outside. There's a wait,
but its manageable; they aim for a decent turnover rate for profit.
- A female floran mid-level manager by the name of Daisy was outside the club offering $2,000 per person to guard some cargo for her, but no one was taking the bait as they smelled desperation and danger on the proposition even with assurances that the job was safe.
- Crow and Remek started to vet her; she claimed that she had an important meeting that could lead to the promotion that she so desperately desired. However, she needed the crew to keep an eye on her 'project' and guard it from rivals and danger. Daisy claimed to be in the fashion industry. She claimed it was all legal, so LE wouldn't come around.
- Allei worked the crowd in the mean time to learn more about Wacha. She is a Path'ox (a rare sub species of Saurian that is more chameleon than standard lizard). She skirts the line between shady and legit; an information broker by trade with a shipping company on the side. She frequents the Apple, though is hard to find. If she wants to meet you, you're supposed to order a specialty drink (a fly in the glass) and wait for her.
- The group utilized Daisy's influence and connections to get them into the club to discuss the job more...
- EQUIPMENT:
- - $100 Party Funds [Parking Payment]
- Various personal purchases.