Session 4 - The First Hyperspace Jump; The First Job
- The party got their first taste of flight in The Last Parsec with Crow and Nikki acting as the pilots while Tamit focused on the navigation side....
- Meanwhile, Remek worked on his secret project, AUW got his doctor's office in order, Allei tried to make sense of the puzzle concerning R, and Vela hoped for a fight.
- The crew spent 11 days in hyperspace as they rushed off to Eris Beta V in hopes of finding clues or information left by R; all they had to go on was a supposed meeting with a contact by the name of Wacha.
- The crew got to know each other a little downtime and helped each other out with their unique skill sets; starting to build their partnerships.
- Once within the sector they desired to be in, the group required 5 additional days of travel to reach Harmonia Station.
- Eris Beta V has a massive sun (Hyaergos) at the center of the galaxy.
- The two planets closet to it (Imreikos and Greld) are scorched and have no atmosphere to speak of or nothing of note at all in terms of resources and dry land.
- The third planet, Eris, is the hub of all activity in the sector. It is a mottled grayish-white gas giant composed mostly of hydrogen. Its close enough to the sun to result in high surface temperatures and volatile atmosphere with a solid core tidally locked (meaning it doesn't spin). It has two relatively young planetary rings which are believed to have formed from a collision between a super massive alien vessel and a moon. It also has its own system of of moons (eight of them, two of which are habitable). This is JumpCorp domain (which has warships to police the sector, though a pirate presence is still here.)
- Rare minerals and artifacts are harvested from the artificial rings of Eris, though mining permits from JumpCorp are necessary if you want to work legally.
- The fourth planet is a water world called Jantres-Gul. A breathable atmosphere, but there are no resources or dry land of note.
- The fifth and sixth worlds are distant, lonely giants of gas and liquid known as Hyaergos-5 and Hyaergos-6. Their elliptical orbits bring them close to the sun for a short period of time, then they travel for a relatively eternity in the void until they come back.
- The group headed to Harmonia Station (which orbits Dysnomia; one of Eris habitable moons).
- The surface of Dysnomia is dominated by extensive oceans and polar ice caps. The land stretches in a wide band across the equatorial zone. This land is dominated by jungles, swamps, and coastal marshes. It has many indigenous species, but no intelligent life. Several settlements have been made on this moon.
- Harmonia Station is the primary port of call in this sector. It has an orderly tone to it, with 50 to 60 ships coming and going every day. The station supports a population of 250,000 and it is the focal point of JumpCorp's interests in this sector. It is a palace of gleaming crystal and titanium. Atop its superstructure sit a half dozen spires that hold the
JumpCorp executive offices and bristle with sensor and communication
arrays; including the sector's only interstellar signal relay. It has a one-mile diameter loops that forms a band around the
station's center; spinning steadily to impart gravity. Harmonia has
three loops; upper (naval base), middle (public space port), and lower
(habitation loop, called Public Walk). Below the station, enormous
engines fire sporadically to keep its orbit steady.
- After receiving permission to dock, the group had to deal with a Rakashan customs agent (and his trashcan robot) for JumpCorp.
- Gath'feld (overweight, orange fur with white strips), as was his name, made the group pay a docking fee and jump through hoops. Anything that concerned him, he didn't show and made note of it for JumpCorp records.
- The group explored the layout of the station through a map...
- The executive spires (system administrator Chanx Oblios runs the station
and by extension all JumpCorp concerns. The spires contains JumpCorp
records and is where all agency business like communications and permits
are handled).
- The grand observatory (a large open area along the Public Walk. It is
equipped with four big view points--in the floor, ceiling, and two on
the outer bulkhead which create the sensation of spacewalking as one
passes through. There are freestanding terminals that can be used here.)
- The holo playhouse (holoplays are a popular and enduring medium in the
Eris sector. Far beyond mere 3-D, the audience is literally surrounded
by the story and sometimes become participants.)
- Marshal Kaine's Office (K'Gaed Kaine, a one-eyed human female with a gang of robot deputies, enforces JumpCorp law.)
- Naval Base (Reserved for the Erisan Naval Fleet, all of JumpCorp's war
vessels are here. They are rurmored to have a battleship, two light
cruisers, 12 fighters, and three full platoons on staff.)
- Public Walk (the habitation loop, outlet stores offering a full array of
gear along with other perks space travlers expect like accomodations
and entertainment. An elevator magno-tram helps with pedestration
traffic, though there are hover cars and cargo barges.)
- Kallisti Apple (the only nightclub on the station not owned or
subsidized by JumpCorp, it is the largest and most successful
entertainment spot on the Public Walk. Wacha, R's contact, was supposed
to meet her there.)
- The group decided that they would split up an hour to pursue some personal interests before meeting back up.
- AUW purchased PDT's and would seek the consent of the crew to get them implanted in each of them to better monitor them; with the option to 'turn it off' for several people who feared being tracked that way.
- Allei purchased several more respectful outfits.
- Tamit, Nikki, and Remek saw about shopping as well.
- Crow and Vela introduced themselves to the local Marshal...
- K'Gaed Kaine is a female human in her mid-thirties. She wears space marine armor; typically called Zero-G armor. Its on the ligher side of power armor; providing protection while leaving mobility unhindered. Her uniform is sleek and dark. You know this armor costs easily over $500,000. She keeps stun grenades, a stun baton, handcuffs, and two slugthrowers on her belt. She's missing one eye; covered by a mechanical eye-patch. She has well groomed black hair; bangs covering only one side of her face.
- Her attitude was no nonsense, but she knew how to make friends with bounty hunters.
- She revealed that a Pirate Lord (Groid) and "Groid's Raiders" (their sigil is a red knife) seemed to have insider information on important deliveries, patrols, and routes that allowed them to hit valuable ship while avoiding reprisal. She was concerned about the security leak (which Vela found odd that she would share); but wouldn't give the two bounty hunters enough information to pursue him unless they proved themselves first.
- She suggested that they go after Brevin and his gang first. Formerly apart of Groid's Raiders, they left on bad terms (and war occasionally). Most recently, Brevin and his gang killed a clerk named Urggi at the Blacklung ore processing station and stole a crate of antimatter containment units. He's hiding out on Dysnomia.
- The group headed to Kallisti Apple afterwards to try and find Wacha...
- Kallisti Apple is run by a male kalian by the
name of Ujun. Him and his establishment has been dogged by rumors of
associations with pirates, but his friends would tell you these are
unfounded smear campaigns against him by competitors (especially
JumpCorp; they're just jealous of his success). However, one can't help
but question how this is the most successful nightclub...entertainment hub in a JumpCorp owned space station.
Electronic dance music can be heard from the street level outside the
club. An electronic sign of a red, shiny apple blares in lighting above
the club; shifting to accomodate for a green worm which slides through
the apple. A Kalian bouncer manages the line outside. There's a wait,
but its manageable; they aim for a decent turnover rate for profit.
- A female floran mid-level manager by the name of Daisy was outside the club offering $2,000 per person to guard some cargo for her, but no one was taking the bait as they smelled desperation and danger on the proposition even with assurances that the job was safe.
- Crow and Remek started to vet her; she claimed that she had an important meeting that could lead to the promotion that she so desperately desired. However, she needed the crew to keep an eye on her 'project' and guard it from rivals and danger. Daisy claimed to be in the fashion industry. She claimed it was all legal, so LE wouldn't come around.
- Allei worked the crowd in the mean time to learn more about Wacha. She is a Path'ox (a rare sub species of Saurian that is more chameleon than standard lizard). She skirts the line between shady and legit; an information broker by trade with a shipping company on the side. She frequents the Apple, though is hard to find. If she wants to meet you, you're supposed to order a specialty drink (a fly in the glass) and wait for her.
- The group utilized Daisy's influence and connections to get them into the club to discuss the job more...
- EQUIPMENT:
- - $100 Party Funds [Parking Payment]
- Various personal purchases.
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